Role: Video Editor
Production: NMBRS Studio
Client: Esports World Cup
Deliverables: 132 versions across 3 production phases
Formats: 16x9 · 9x16 · 1x1
Languages: English · Chinese · Arabic
The EWC 2026 Opener was created to kick off the Esports World Cup in Paris, introducing the games and players competing in the event while building anticipation for the competition.
Working as the video editor at NMBRS Studio, I was responsible for assembling the final edits and adapting the opener across a large number of formats, platforms and event deliverables.
The main editorial challenge was managing a large number of deliverables while maintaining consistency across formats, languages and platforms.
The project ultimately required 132 individual video deliverables across streaming, broadcast and in-event content.
During the early phase, I updated the animatics daily as the Houdini team developed the 3D shots. This allowed the client to review the latest version of the edit and provide feedback while the 3D work was still in progress.
The final delivery was divided into three phases.
01 — Streaming
I assembled the final edits using the latest Houdini renders, adapting the opener to 16:9, 9:16 and 1:1 formats in both 4K and 1080p. Each version was also adapted for English, Chinese and Arabic audiences.
02 — Broadcast & Social
I adapted the 24 fps opener for broadcast delivery at 59.94 fps, maintaining the same 90-second edit across the required formats. I also created 30- and 15-second cutdowns for social media and different moments throughout the event, re-editing the music and adjusting the pacing to maintain the energy of the original.
03 — In-Event
The final phase involved creating 15- and 30-second versions for each of the 25 games featured in the competition. I adapted the motion graphics for each game and assembled the final edits in both 16:9 and 9:16 formats, resulting in 100 individual deliverables.
Final Deliverables
132 individual video deliverables across streaming, broadcast, social and in-event content.