EWC 2026 Opener
VIDEO EDITOR
Production Company: NMBRS Studio
Client: Esports World Cup

EWC needed a video to open their 2026 event in Paris. The result was a teaser video that gave viewers a sneak peek at the upcoming games and featured some of the pro players competing in the event, helping build the hype for the competition.
From a video editing perspective, the biggest challenge of this project was the huge number of deliverables. The opener had to be adapted into multiple versions for different formats, platforms and stages of the event.
Managing this efficiently required a high level of organization, close attention to detail and the flexibility to adapt each deliverable to different requirements while maintaining consistency throughout.

My responsibility during the first phase of the project was to update the animatics each day with the latest changes from the Houdini team. This helped maintain clear communication with the client, making it easier for them to review the work, provide feedback, and request changes while the 3D team continued refining and completing the opener.
The final delivery was divided into three phases.
The first phase focused on streaming deliverables. I put together everything from the Houdini team in 90-second, at 24 fps in 4K and 1080p across different aspect ratios: 16:9, 9:16, and 1:1. Each version was delivered in both H.264 and ProRes formats. Furthermore, all of these versions had to be adapted into English, Chinese, and Arabic to accommodate the event’s different audiences, with the endplates at the end of each video updated accordingly for each language.
The second phase was for broadcast. The 24 fps versions were adapted to 59.94 fps, while maintaining the same 90-second edits in 4K and 1080p across all required aspect ratios. In addition, I edited 30 and 15-second cutdowns for social media and various moments throughout the event. This involved re-editing the music and adjusting the pacing to preserve the energy and overall feel of the original opener.
The third and largest phase involved adapting the 30 and 15-second versions for each game featured in the competition, to be played before the start of every match. With 25 games and both 16:9 and 9:16 formats required, this resulted in 100 individual deliverables. My role included updating the motion graphics with each game's icon and assembling the final edits in the editing software. Establishing an efficient workflow between the editing and motion graphics applications was essential to delivering such a high volume of assets accurately.
The project resulted in a total of 132 video deliverables.
This project greatly improved my organisational skills, my ability to collaborate as part of a big team and my capacity to adapt to the demands of a large-scale production.
A huge part of the project's success was thanks to the incredible team I had the honour of being part of at NMBRS. The Houdini team brought exceptional creativity, technical skill and adaptability, while the creative director, Peter, was responsible for developing the original concept and, perhaps most challenging of all, bringing that vision to life while working closely with a major client such as EWC.
The project also relied on the talent and dedication of many other specialists in key roles. The motion designer created the impressive graphics featured throughout the videos; the composer managed the complex workflow between different software platforms, handled exports, solved technical issues and ensured everything continued moving forward; and the sound designer refined the music and added sound effects that elevated the opener and made it even more impactful.
Alongside these contributions, many other talented people played an essential role in bringing the project together. Thanks to their dedication, hard work and expertise, a project of this scale was brought to life.